Typho Raame Comitatus Vigo / Commander


Character sheet Test: Typho Raame
 | Subject: The Smuggler Sun Feb 28, 2010 2:49 am | |
| Smuggler Class:
Base Health: 400
Base Attack: 40
Abilities:
NOTE: A character may only learn up to three Abilities (Unless their Body Type says otherwise).
Groin Kick: Smuggler aims a vicious kick at opponent’s groin, causing them a large amount of pain and to be stunned for a single turn. This ability will always hit.
Headshot/Head butt: Smuggler fires a powerful single blast, or sends a nasty head butt into the opponent’s face, causing a lot of pain and damage. 33% chance of missing, 33% chance of causing half damage (65 damage), 33% chance of causing full damage (130 damage).
Barrage/Multi-Strike: Smuggler lets loose a huge volley of blaster fire, or a blur of multiple fist strikes against the opponent. 50 – 50 per cent chance of causing six 30 damage shots/hits against the opponent.
Triple Rocket/Deadly Combo: Smuggler fires three small rockets at opponent, or completes a deadly combo of fists, causing huge damage to the opponent, leaving him bruised and bloody. Each hit causes 85 damage, however, Smuggler must roll a dice for each hit. 50 – 50 chance of working. Maximum damage Smuggler can cause is 255.
Spice: Smuggler takes a dose of Spice, boosting his skills at out maneuvering his opponents. Smuggler is immune/dodges all standard attacks from opponents for two turns. Opponents must counter this with abilities. Smugglers roll a dice to see the effectiveness of this ability. 50% chance of executing the boost, with no repercussions. 50% chance of executing the boost, but causes 10 damage less to every standard attack.
Cover: The Smuggler leaps/jumps into the nearest cover he can find, and stays there for two turns. Whilst in this cover, all opponents must roll a dice for every attack made by them, regardless of being a standard attack or abilities. Standard attacks (and abilities that don’t use dice) have a 50% chance of hitting; whilst the chance of hitting the Smuggler, when using abilities that use the dice stay the same. _________________ "Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?" |
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