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Which shall be the GTC's logo?
Version One
34%
 34% [ 8 ]
Version Two
30%
 30% [ 7 ]
Version Three
34%
 34% [ 8 ]
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 The Bounty Hunter

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Typho Raame
Comitatus Vigo / Commander
Comitatus Vigo / Commander



Character sheet
Test: Typho Raame

PostSubject: The Bounty Hunter   Sun Feb 28, 2010 2:46 am

Bounty Hunter Class:

Base Health: 550

Base Attack: 55

Abilities:


NOTE: A character may only learn up to three Abilities (Unless their Body Type says otherwise).

Death From Above: The Bounty Hunter utilizes his jet pack, and launches himself in the air, zooming around to evade incoming attacks. Whilst the Bounty Hunter is in the air, no hand-to-hand or close combat attack can be made against him (such as Groin Kick or Shiv Stab). All other ranged attacks, namely ranged abilities that don’t require the use of a dice, must roll a dice to see if they hit or not. Normal Ranged Attacks suffer a penalty to the attack. 33% chance of hitting the Bounty Hunter if the attack is a Normal one and 50% chance for an ability that doesn’t require dice. All other abilities keep their standard chance of hitting.

Flamethrower: The Bounty Hunter fires a burst of flame from his wrist-mounted Flamethrower, dealing heavy damage to the opponent. 50 – 50 per cent chance of hitting the opponent and causing 100 damage.

Electro Dart: From within the Bounty Hunter’s trusty wrist-launcher, a Electro Dart is sent, imbedding itself into the opponent’s body, and paralyzing him for a turn. This ability will always hit.

Rocket Launcher: The Bounty Hunter shoots out, from his wrist-mounted rocket launcher, a rocket that hurtles towards the opponent, causing massive damage. 33% chance of missing everything entirely, 33% of premature detonation and causing damage to Bounty Hunter, 33% chance of hitting opponent and causing damage to opponent. The rocket causes 160 damage to the opponent.

Power Blast/Critical Strike: The Bounty Hunter fires a single, deadly blast from his pistol, or hits an opponent so hard it feels like they’ve broken multiple bones. 33% chance of missing, 33% chance of causing half damage (60 damage), 33% chance of causing full damage (120 damage).

Enhanced Targeting: The Bounty Hunter uses his lock-on scanner, located on his wrist-comp, to find his opponents easier, and become a far deadlier foe. All Bounty Hunter attacks, standard and ability, cause 20 extra damage for two turns. That enhancement of the ability automatically works. The Bounty Hunter can also roll a dice to see if his targeting computer helps him hit opponents easier. He has a 33% chance of enhancing his attacks, causing a bonus abilities that need a dice roll. The enhancement makes it a lot easier to pass abilities for two turns. For example, an ability that has a 50 – 50 per cent chance of working now has a 66% chance of working. An ability with 33% chance of working now has a 50 – 50 per cent chance of working (Failing the dice roll will lead to the next best outcome if there is one).

_________________


"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
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The Bounty Hunter

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