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Which shall be the GTC's logo?
Version One
34%
 34% [ 8 ]
Version Two
30%
 30% [ 7 ]
Version Three
34%
 34% [ 8 ]
Total Votes : 23
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 Player Body Types

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Typho Raame
Comitatus Vigo / Commander
Comitatus Vigo / Commander



Character sheet
Test: Typho Raame

PostSubject: Player Body Types   Sun Feb 28, 2010 4:44 am

To add some more challenge and skill to the GTC Arena, each player will have a Body Type to add to his character. The body types each have a Pro and a Con, to even it up and to make the decision making harder.

The Body Types are listed below:

Heavy:

Heavy bodies gain an extra 20 damage to all of their attacks, Ability and Standard (as there is more weight behind their bodies), but it is harder for them to hit their opponents, needing a 5 or a 6 to hit their enemies in a standard attack, rather than the standard 4,5,6 to hit (Due to them being slower as they are heavy)

Agile:

Agile bodies have 20 less damage to all of their attacks, Ability and Standard (as they are very fast, but don't have the strength or big muscles), but it is easier for them to hit their opponents, needing only 3,4,5,6 to hit their enemies in a standard attack, rather than the normal 4,5,6 to hit (Due to them being faster and having better reflexes)

Athletic:

Athletic bodies are quick to regenerate and have a lot of endurance when it comes to running, therefore it only takes two turns for an Ability to recharge/cooldown. However, their bodies may be fit, but they aren't strong or big men, and therefore have 30 less Hit Points.

Tempered:

Tempered bodies are highly skilled and are quick to learn new attacks and Abilities, therefore they are allowed to choose an extra skill for their character (Four skills instead of three). However, as they need to devote their time more separately than other Body Types, they cannot concentrate on one Ability more than others, meaning that it takes an extra turn to recharge/cooldown their Abilities (Four turns instead of three).

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