| Poll | | | Which shall be the GTC's logo? | | Version One | | 34% | [ 8 ] | | Version Two | | 30% | [ 7 ] | | Version Three | | 34% | [ 8 ] |
| | Total Votes : 23 |
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| August 2010 | | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
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| | | | | | | 1 | | 2 | 3 | 4 | 5 | 6 | 7 | 8 | | 9 | 10 | 11 | 12 | 13 | 14 | 15 | | 16 | 17 | 18 | 19 | 20 | 21 | 22 | | 23 | 24 | 25 | 26 | 27 | 28 | 29 | | 30 | 31 | | | | | | Calendar |
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| Top posters | | Typho Raame | | | Darc Akora | | | Davan Kelhur | | | Mater Rex | | | The Vigos | | | Owen Keez | | | Jax Nova | | | Rasper Karger | | | Gado Ricka | | | Tal'nar | |
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| | | Author | Message |
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Rasper Karger Trooper First Class / Propaganda Agent


 | Subject: New Arena Character Info Sun Feb 28, 2010 3:26 am | |
| Post your characters info here (In the same layout as mine).
Name: Rasper Karger
Class: Trooper
Body Type: Athletic
Hit Points: 570
Base Attack: 60
Ability 1: Full Auto/Punch Flurry: Trooper fires rapidly from his blaster rifle, or sends multiple fast punches towards opponent. 50 – 50 per cent chance of hitting. If it hits, it causes four 45 damage attacks towards the opponent.
Ability 2: Rifle Butt/Power Punch: Trooper smashes opponent with the butt of his rifle, or hits him incredibly hard. 33% chance of failing, 33% chance of causing half damage (50 damage), 33% chance of causing full damage (100 damage).
Ability 3: Battle Stimulant: Trooper uses a stimulant on himself, causing him to take 20 less damage from every opponent’s attack for three turns. 50% chance of taking stimulant with no side effects. 50% chance of after the three turns are up, Trooper takes extra 20 damage from opponent’s attacks for a single turn. _________________  |
|  | | Owen Keez Corporal / Head Propaganda Agent


Character sheet Test: Owen Keez
 | Subject: Re: New Arena Character Info Sun Feb 28, 2010 9:41 am | |
| Name: Owen Keez
Class: Trooper
Body Type: Agile
Hit Points: 600
Base Attack: 40
Ability 1: Full Auto/Punch Flurry: Trooper fires rapidly from his blaster rifle, or sends multiple fast punches towards opponent. 50 – 50 per cent chance of hitting. If it hits, it causes four 45 damage attacks towards the opponent.
Ability 2: Rifle Butt/Power Punch: Trooper smashes opponent with the butt of his rifle, or hits him incredibly hard. 33% chance of failing, 33% chance of causing half damage (50 damage), 33% chance of causing full damage (100 damage).
Ability 3: Shock Strike/Vital Hit: Trooper shoots a stun blast, or aims a hit at a vital point on opponent’s body (knee, sternum, etc), which causes them to be stunned for one turn. Ability will always hit |
|  | | Scynthe Striker / Intelligence Agent


Character sheet Test: 4235
 | Subject: Re: New Arena Character Info Sun Feb 28, 2010 8:12 pm | |
| Name: Scynthe
Class: Bounty Hunter
Body Type: Tempered
Hit Points: 550
Base Attack: 55
Ability 1: Death From Above: The Bounty Hunter utilizes his jet pack, and launches himself in the air, zooming around to evade incoming attacks. Whilst the Bounty Hunter is in the air, no hand-to-hand or close combat attack can be made against him (such as Groin Kick or Shiv Stab). All other ranged attacks, namely ranged abilities that don’t require the use of a dice, must roll a dice to see if they hit or not. Normal Ranged Attacks suffer a penalty to the attack. 33% chance of hitting the Bounty Hunter if the attack is a Normal one and 50% chance for an ability that doesn’t require dice. All other abilities keep their standard chance of hitting.
Ability 2: Flamethrower: The Bounty Hunter fires a burst of flame from his wrist-mounted Flamethrower, dealing heavy damage to the opponent. 50 – 50 per cent chance of hitting the opponent and causing 100 damage.
Ability 3: Power Blast/Critical Strike: The Bounty Hunter fires a single, deadly blast from his pistol, or hits an opponent so hard it feels like they’ve broken multiple bones. 33% chance of missing, 33% chance of causing half damage (60 damage), 33% chance of causing full damage (120 damage).
Ability 4: Enhanced Targeting: The Bounty Hunter uses his lock-on scanner, located on his wrist-comp, to find his opponents easier, and become a far deadlier foe. All Bounty Hunter attacks, standard and ability, cause 20 extra damage for two turns. That enhancement of the ability automatically works. The Bounty Hunter can also roll a dice to see if his targeting computer helps him hit opponents easier. He has a 33% chance of enhancing his attacks, causing a bonus abilities that need a dice roll. The enhancement makes it a lot easier to pass abilities for two turns. For example, an ability that has a 50 – 50 per cent chance of working now has a 66% chance of working. An ability with 33% chance of working now has a 50 – 50 per cent chance of working (Failing the dice roll will lead to the next best outcome if there is one). |
|  | | Jax Nova Gunslinger / Intelligence Agent


Character sheet Test: Jax Nova
 | Subject: Re: New Arena Character Info Tue Mar 02, 2010 11:58 am | |
| Name: Sirax
Class: Smuggler
Body Type: Agile
Hit Points: 400
Base Attack: 20
Groin Kick: Smuggler aims a vicious kick at opponent’s groin, causing them a large amount of pain and to be stunned for a single turn. This ability will always hit.
Barrage/Multi-Strike: Smuggler lets loose a huge volley of blaster fire, or a blur of multiple fist strikes against the opponent. 50 – 50 per cent chance of causing six 30 damage shots/hits against the opponent.
Triple Rocket/Deadly Combo: Smuggler fires three small rockets at opponent, or completes a deadly combo of fists, causing huge damage to the opponent, leaving him bruised and bloody. Each hit causes 85 damage, however, Smuggler must roll a dice for each hit. 50 – 50 chance of working. Maximum damage Smuggler can cause is 255. _________________ The smuggler formerly known as Sirax.
'Cause no mystical energy field controls my destiny'
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|  | | NabinSarker Recruit


 | Subject: Re: New Arena Character Info Sun Mar 14, 2010 5:27 am | |
| Name: Nabin Sarker
Class: Bounty Hunter
Body Type: Athletic
Hit Points: 520
Base Attack: 55
Ability 1: Death From Above: The Bounty Hunter utilizes his jet pack, and launches himself in the air, zooming around to evade incoming attacks. Whilst the Bounty Hunter is in the air, no hand-to-hand or close combat attack can be made against him (such as Groin Kick or Shiv Stab). All other ranged attacks, namely ranged abilities that don’t require the use of a dice, must roll a dice to see if they hit or not. Normal Ranged Attacks suffer a penalty to the attack. 33% chance of hitting the Bounty Hunter if the attack is a Normal one and 50% chance for an ability that doesn’t require dice. All other abilities keep their standard chance of hitting.
Ability 2: Electro Dart: From within the Bounty Hunter’s trusty wrist-launcher, a Electro Dart is sent, embedding itself into the opponent’s body, and paralyzing him for a turn. This ability will always hit.
Ability 3: Rocket Launcher: The Bounty Hunter shoots out, from his wrist-mounted rocket launcher, a rocket that hurtles towards the opponent, causing massive damage. 33% chance of missing everything entirely, 33% of premature detonation and causing damage to Bounty Hunter, 33% chance of hitting opponent and causing damage to opponent. The rocket causes 160 damage to the opponent. |
|  | | Davan Kelhur Avaritia Vigo / Chief


Character sheet Test: Davan Kelhur
 | Subject: Re: New Arena Character Info Sun Mar 21, 2010 2:10 am | |
| Name: Davan Kelhur
Class: Smuggler
Body Type: Athletic
Hit Points: 370
Base Attack: 40
Ability 1 Groin Kick: Smuggler aims a vicious kick at opponent’s groin, causing them a large amount of pain and to be stunned for a single turn. This ability will always hit.
Ability 2 Barrage/Multi-Strike: Smuggler lets loose a huge volley of blaster fire, or a blur of multiple fist strikes against the opponent. 50 – 50 per cent chance of causing six 30 damage shots/hits against the opponent.
Ability 3 Triple Rocket/Deadly Combo: Smuggler fires three small rockets at opponent, or completes a deadly combo of fists, causing huge damage to the opponent, leaving him bruised and bloody. Each hit causes 85 damage, however, Smuggler must roll a dice for each hit. 50 – 50 chance of working. Maximum damage Smuggler can cause is 255. |
|  | | Davik Kirakh Hunter


Character sheet Test: 4235
 | Subject: Re: New Arena Character Info Sun Mar 21, 2010 2:47 am | |
| Name: Davik Kirakh
Class: Bounty Hunter
Body Type: Agile
Hit Points: 550
Base Attack: 35
Ability 1 Death From Above: The Bounty Hunter utilizes his jet pack, and launches himself in the air, zooming around to evade incoming attacks. Whilst the Bounty Hunter is in the air, no hand-to-hand or close combat attack can be made against him (such as Groin Kick or Shiv Stab). All other ranged attacks, namely ranged abilities that don’t require the use of a dice, must roll a dice to see if they hit or not. Normal Ranged Attacks suffer a penalty to the attack. 33% chance of hitting the Bounty Hunter if the attack is a Normal one and 50% chance for an ability that doesn’t require dice. All other abilities keep their standard chance of hitting.
Ability 2 Rocket Launcher: The Bounty Hunter shoots out, from his wrist-mounted rocket launcher, a rocket that hurtles towards the opponent, causing massive damage. 33% chance of missing everything entirely, 33% of premature detonation and causing damage to Bounty Hunter, 33% chance of hitting opponent and causing damage to opponent. The rocket causes 160 damage to the opponent.
Ability 3 Enhanced Targeting: The Bounty Hunter uses his lock-on scanner, located on his wrist-comp, to find his opponents easier, and become a far deadlier foe. All Bounty Hunter attacks, standard and ability, cause 20 extra damage for two turns. That enhancement of the ability automatically works. The Bounty Hunter can also roll a dice to see if his targeting computer helps him hit opponents easier. He has a 33% chance of enhancing his attacks, causing a bonus abilities that need a dice roll. The enhancement makes it a lot easier to pass abilities for two turns. For example, an ability that has a 50 – 50 per cent chance of working now has a 66% chance of working. An ability with 33% chance of working now has a 50 – 50 per cent chance of working (Failing the dice roll will lead to the next best outcome if there is one). |
|  | | Duke Jacen Runner


Character sheet Test: Duke Jacen
 | Subject: Re: New Arena Character Info Thu Mar 25, 2010 5:06 am | |
| Name: Duke Jacen
Class: Smuggler
Body Type: Athletic
Hit Points: 370
Base Attack: 40
Ability 1 Barrage/Multi-Strike: Smuggler lets loose a huge volley of blaster fire, or a blur of multiple fist strikes against the opponent. 50 – 50 per cent chance of causing six 30 damage shots/hits against the opponent.
Ability 2 Triple Rocket/Deadly Combo: Smuggler fires three small rockets at opponent, or completes a deadly combo of fists, causing huge damage to the opponent, leaving him bruised and bloody. Each hit causes 85 damage, however, Smuggler must roll a dice for each hit. 50 – 50 chance of working. Maximum damage Smuggler can cause is 255.
Ability 3 Spice: Smuggler takes a dose of Spice, boosting his skills at out maneuvering his opponents. Smuggler is immune/dodges all standard attacks from opponents for two turns. Opponents must counter this with abilities. Smugglers roll a dice to see the effectiveness of this ability. 50% chance of executing the boost, with no repercussions. 50% chance of executing the boost, but causes 10 damage less to every standard attack. |
|  | | Volar Odias Gunslinger / Propaganda Agent


Character sheet Test: Smuggler Awesomeness
 | Subject: Re: New Arena Character Info Fri Apr 16, 2010 6:30 pm | |
| Name: Volar Odias
Class: Smuggler
Body Type: Agile
Hit Points: 400
Base Attack: 20
Ability 1: Groin Kick: Smuggler aims a vicious kick at opponent’s groin, causing them a large amount of pain and to be stunned for a single turn. This ability will always hit.
Ability 2: Barrage/Multi-strike: Smuggler lets loose a huge volley of blaster fire, or a blur of multiple fist strikes against the opponent. 50 – 50 per cent chance of causing six 30 damage shots/hits against the opponent.
Ability 3: Triple Rocket/Deadly Combo: Smuggler fires three small rockets at opponent, or completes a deadly combo of fists, causing huge damage to the opponent, leaving him bruised and bloody. Each hit causes 85 damage, however, Smuggler must roll a dice for each hit. 50 – 50 chance of working. Maximum damage Smuggler can cause is 255. |
|  | | Jinxies Ghost


Character sheet Test: Cookies?
 | Subject: Re: New Arena Character Info Wed Apr 28, 2010 9:18 pm | |
| Name: **** (nickname Violet)
Class: Imperial Agent
Body Type: Athletic
Hit Points: 420
Base Attack: 45
Ability 1: Toxic Dart: The Imperial Agent fires a Toxic Dart at his opponent, causing him to take 30 damage over time for three turns. 66% chance of causing 30 damage immediately, and then 30 damage per turn for three turns after that. 33% chance of just causing 30 damage then and there and no poison damage for the three turns afterwards.
Ability 2: Sleep Dart: Imperial Agent shoots a Sleep Dart at the opponent, which causes them to be knocked out and incapacitated for a single turn. This ability will always hit the opponent.
Ability 3: Shiv Stab: The Imperial Agent lunges out with his Shiv (small knife) and aims for a vital point on his opponent’s body. 33% chance of attack being blocked, 33% chance of just cutting them, only causing 50 damage, 33% of causing critical damage of 175, plus two turns of bleeding out, 10 damage per turn. _________________ Three cheers for the newlydeads  |
|  | | Tyranna Kane Recruit


 | Subject: Re: New Arena Character Info Mon Jun 21, 2010 12:55 pm | |
| Name: Tyranna Kane
Class: Imperial Agent
Body Type: Athletic
Hit Points: 420
Base Attack: 45
Abilities:
Toxic Dart: The Imperial Agent fires a Toxic Dart at his opponent, causing him to take 30 damage over time for three turns. 66% chance of causing 30 damage immediately, and then 30 damage per turn for three turns after that. 33% chance of just causing 30 damage then and there and no poison damage for the three turns afterwards.
Shiv Stab: The Imperial Agent lunges out with his Shiv (small knife) and aims for a vital point on his opponent’s body. 33% chance of attack being blocked, 33% chance of just cutting them, only causing 50 damage, 33% of causing critical damage of 175, plus two turns of bleeding out, 10 damage per turn.
Sniper Rifle Headshot/Power Kick: The Imperial Agents fires a single headshot blast from their Sniper Rifle, or aims a deadly kick into the body of their opponent, causing massive damage. 50 – 50 per cent change of hitting the opponent. Hitting the opponent will cause 125 damage. |
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