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Which shall be the GTC's logo?
Version One
34%
 34% [ 8 ]
Version Two
30%
 30% [ 7 ]
Version Three
34%
 34% [ 8 ]
Total Votes : 23
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 New Arena Character Info

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AuthorMessage
Rasper Karger
Trooper First Class / Propaganda Agent
Trooper First Class / Propaganda Agent



PostSubject: New Arena Character Info   Sun Feb 28, 2010 3:26 am

Post your characters info here (In the same layout as mine).

Name: Rasper Karger

Class: Trooper

Body Type: Athletic

Hit Points: 570

Base Attack: 60

Ability 1: Full Auto/Punch Flurry: Trooper fires rapidly from his blaster rifle, or sends multiple fast punches towards opponent. 50 – 50 per cent chance of hitting. If it hits, it causes four 45 damage attacks towards the opponent.


Ability 2: Rifle Butt/Power Punch: Trooper smashes opponent with the butt of his rifle, or hits him incredibly hard. 33% chance of failing, 33% chance of causing half damage (50 damage), 33% chance of causing full damage (100 damage).


Ability 3: Battle Stimulant: Trooper uses a stimulant on himself, causing him to take 20 less damage from every opponent’s attack for three turns. 50% chance of taking stimulant with no side effects. 50% chance of after the three turns are up, Trooper takes extra 20 damage from opponent’s attacks for a single turn.

_________________
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Owen Keez
Corporal / Head Propaganda Agent
Corporal / Head Propaganda Agent



Character sheet
Test: Owen Keez

PostSubject: Re: New Arena Character Info   Sun Feb 28, 2010 9:41 am

Name: Owen Keez

Class: Trooper

Body Type: Agile

Hit Points: 600

Base Attack: 40

Ability 1: Full Auto/Punch Flurry: Trooper fires rapidly from his blaster rifle, or sends multiple fast punches towards opponent. 50 – 50 per cent chance of hitting. If it hits, it causes four 45 damage attacks towards the opponent.

Ability 2: Rifle Butt/Power Punch: Trooper smashes opponent with the butt of his rifle, or hits him incredibly hard. 33% chance of failing, 33% chance of causing half damage (50 damage), 33% chance of causing full damage (100 damage).

Ability 3: Shock Strike/Vital Hit: Trooper shoots a stun blast, or aims a hit at a vital point on opponent’s body (knee, sternum, etc), which causes them to be stunned for one turn. Ability will always hit

_________________
Things You Should Know:

- Live Podcast Coming Soon. Tell us your available times of listening here.
http://www.galactictradecommission.com/announcements-f3/the-gtc-podcast-live-t1509.htm
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Scynthe
Striker / Intelligence Agent
Striker / Intelligence Agent



Character sheet
Test: 4235

PostSubject: Re: New Arena Character Info   Sun Feb 28, 2010 8:12 pm

Name: Scynthe

Class: Bounty Hunter

Body Type: Tempered

Hit Points: 550

Base Attack: 55

Ability 1: Death From Above: The Bounty Hunter utilizes his jet pack, and launches himself in the air, zooming around to evade incoming attacks. Whilst the Bounty Hunter is in the air, no hand-to-hand or close combat attack can be made against him (such as Groin Kick or Shiv Stab). All other ranged attacks, namely ranged abilities that don’t require the use of a dice, must roll a dice to see if they hit or not. Normal Ranged Attacks suffer a penalty to the attack. 33% chance of hitting the Bounty Hunter if the attack is a Normal one and 50% chance for an ability that doesn’t require dice. All other abilities keep their standard chance of hitting.

Ability 2: Flamethrower: The Bounty Hunter fires a burst of flame from his wrist-mounted Flamethrower, dealing heavy damage to the opponent. 50 – 50 per cent chance of hitting the opponent and causing 100 damage.

Ability 3: Power Blast/Critical Strike: The Bounty Hunter fires a single, deadly blast from his pistol, or hits an opponent so hard it feels like they’ve broken multiple bones. 33% chance of missing, 33% chance of causing half damage (60 damage), 33% chance of causing full damage (120 damage).

Ability 4: Enhanced Targeting: The Bounty Hunter uses his lock-on scanner, located on his wrist-comp, to find his opponents easier, and become a far deadlier foe. All Bounty Hunter attacks, standard and ability, cause 20 extra damage for two turns. That enhancement of the ability automatically works. The Bounty Hunter can also roll a dice to see if his targeting computer helps him hit opponents easier. He has a 33% chance of enhancing his attacks, causing a bonus abilities that need a dice roll. The enhancement makes it a lot easier to pass abilities for two turns. For example, an ability that has a 50 – 50 per cent chance of working now has a 66% chance of working. An ability with 33% chance of working now has a 50 – 50 per cent chance of working (Failing the dice roll will lead to the next best outcome if there is one).
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Jax Nova
Gunslinger / Intelligence Agent
Gunslinger / Intelligence Agent



Character sheet
Test: Jax Nova

PostSubject: Re: New Arena Character Info   Tue Mar 02, 2010 11:58 am

Name: Sirax

Class: Smuggler

Body Type: Agile

Hit Points: 400

Base Attack: 20

Groin Kick: Smuggler aims a vicious kick at opponent’s groin, causing them a large amount of pain and to be stunned for a single turn. This ability will always hit.

Barrage/Multi-Strike: Smuggler lets loose a huge volley of blaster fire, or a blur of multiple fist strikes against the opponent. 50 – 50 per cent chance of causing six 30 damage shots/hits against the opponent.

Triple Rocket/Deadly Combo: Smuggler fires three small rockets at opponent, or completes a deadly combo of fists, causing huge damage to the opponent, leaving him bruised and bloody. Each hit causes 85 damage, however, Smuggler must roll a dice for each hit. 50 – 50 chance of working. Maximum damage Smuggler can cause is 255.

_________________
The smuggler formerly known as Sirax.

'Cause no mystical energy field controls my destiny'
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NabinSarker
Recruit
Recruit



PostSubject: Re: New Arena Character Info   Sun Mar 14, 2010 5:27 am

Name: Nabin Sarker

Class:
Bounty Hunter

Body Type:
Athletic

Hit Points:
520

Base Attack: 55

Ability 1:
Death From Above: The Bounty Hunter utilizes his jet pack, and launches himself in the air, zooming around to evade incoming attacks. Whilst the Bounty Hunter is in the air, no hand-to-hand or close combat attack can be made against him (such as Groin Kick or Shiv Stab). All other ranged attacks, namely ranged abilities that don’t require the use of a dice, must roll a dice to see if they hit or not. Normal Ranged Attacks suffer a penalty to the attack. 33% chance of hitting the Bounty Hunter if the attack is a Normal one and 50% chance for an ability that doesn’t require dice. All other abilities keep their standard chance of hitting.

Ability 2: Electro Dart: From within the Bounty Hunter’s trusty wrist-launcher, a Electro Dart is sent, embedding itself into the opponent’s body, and paralyzing him for a turn. This ability will always hit.

Ability 3: Rocket Launcher: The Bounty Hunter shoots out, from his wrist-mounted rocket launcher, a rocket that hurtles towards the opponent, causing massive damage. 33% chance of missing everything entirely, 33% of premature detonation and causing damage to Bounty Hunter, 33% chance of hitting opponent and causing damage to opponent. The rocket causes 160 damage to the opponent.
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Davan Kelhur
Avaritia Vigo / Chief
Avaritia Vigo / Chief



Character sheet
Test: Davan Kelhur

PostSubject: Re: New Arena Character Info   Sun Mar 21, 2010 2:10 am

Name: Davan Kelhur

Class: Smuggler

Body Type: Athletic

Hit Points: 370

Base Attack: 40

Ability 1 Groin Kick: Smuggler aims a vicious kick at opponent’s groin, causing them a large amount of pain and to be stunned for a single turn. This ability will always hit.

Ability 2 Barrage/Multi-Strike: Smuggler lets loose a huge volley of blaster fire, or a blur of multiple fist strikes against the opponent. 50 – 50 per cent chance of causing six 30 damage shots/hits against the opponent.

Ability 3 Triple Rocket/Deadly Combo: Smuggler fires three small rockets at opponent, or completes a deadly combo of fists, causing huge damage to the opponent, leaving him bruised and bloody. Each hit causes 85 damage, however, Smuggler must roll a dice for each hit. 50 – 50 chance of working. Maximum damage Smuggler can cause is 255.

_________________
"Its a fez, I wear a Fez now, Fezs are cool" - The Doctor
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Davik Kirakh
Hunter
Hunter



Character sheet
Test: 4235

PostSubject: Re: New Arena Character Info   Sun Mar 21, 2010 2:47 am

Name: Davik Kirakh

Class: Bounty Hunter

Body Type: Agile

Hit Points: 550

Base Attack: 35

Ability 1 Death From Above: The Bounty Hunter utilizes his jet pack, and launches himself in the air, zooming around to evade incoming attacks. Whilst the Bounty Hunter is in the air, no hand-to-hand or close combat attack can be made against him (such as Groin Kick or Shiv Stab). All other ranged attacks, namely ranged abilities that don’t require the use of a dice, must roll a dice to see if they hit or not. Normal Ranged Attacks suffer a penalty to the attack. 33% chance of hitting the Bounty Hunter if the attack is a Normal one and 50% chance for an ability that doesn’t require dice. All other abilities keep their standard chance of hitting.

Ability 2 Rocket Launcher: The Bounty Hunter shoots out, from his wrist-mounted rocket launcher, a rocket that hurtles towards the opponent, causing massive damage. 33% chance of missing everything entirely, 33% of premature detonation and causing damage to Bounty Hunter, 33% chance of hitting opponent and causing damage to opponent. The rocket causes 160 damage to the opponent.

Ability 3 Enhanced Targeting: The Bounty Hunter uses his lock-on scanner, located on his wrist-comp, to find his opponents easier, and become a far deadlier foe. All Bounty Hunter attacks, standard and ability, cause 20 extra damage for two turns. That enhancement of the ability automatically works. The Bounty Hunter can also roll a dice to see if his targeting computer helps him hit opponents easier. He has a 33% chance of enhancing his attacks, causing a bonus abilities that need a dice roll. The enhancement makes it a lot easier to pass abilities for two turns. For example, an ability that has a 50 – 50 per cent chance of working now has a 66% chance of working. An ability with 33% chance of working now has a 50 – 50 per cent chance of working (Failing the dice roll will lead to the next best outcome if there is one).
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Duke Jacen
Runner
Runner



Character sheet
Test: Duke Jacen

PostSubject: Re: New Arena Character Info   Thu Mar 25, 2010 5:06 am

Name: Duke Jacen

Class: Smuggler

Body Type: Athletic

Hit Points: 370

Base Attack: 40

Ability 1 Barrage/Multi-Strike: Smuggler lets loose a huge volley of blaster fire, or a blur of multiple fist strikes against the opponent. 50 – 50 per cent chance of causing six 30 damage shots/hits against the opponent.

Ability 2 Triple Rocket/Deadly Combo: Smuggler fires three small rockets at opponent, or completes a deadly combo of fists, causing huge damage to the opponent, leaving him bruised and bloody. Each hit causes 85 damage, however, Smuggler must roll a dice for each hit. 50 – 50 chance of working. Maximum damage Smuggler can cause is 255.


Ability 3 Spice: Smuggler takes a dose of Spice, boosting his skills at out maneuvering his opponents. Smuggler is immune/dodges all standard attacks from opponents for two turns. Opponents must counter this with abilities. Smugglers roll a dice to see the effectiveness of this ability. 50% chance of executing the boost, with no repercussions. 50% chance of executing the boost, but causes 10 damage less to every standard attack.
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Volar Odias
Gunslinger / Propaganda Agent
Gunslinger / Propaganda Agent



Character sheet
Test: Smuggler Awesomeness

PostSubject: Re: New Arena Character Info   Fri Apr 16, 2010 6:30 pm

Name: Volar Odias

Class: Smuggler

Body Type: Agile

Hit Points: 400

Base Attack: 20

Ability 1: Groin Kick: Smuggler aims a vicious kick at opponent’s groin, causing them a large amount of pain and to be stunned for a single turn. This ability will always hit.

Ability 2: Barrage/Multi-strike: Smuggler lets loose a huge volley of blaster fire, or a blur of multiple fist strikes against the opponent. 50 – 50 per cent chance of causing six 30 damage shots/hits against the opponent.

Ability 3: Triple Rocket/Deadly Combo: Smuggler fires three small rockets at opponent, or completes a deadly combo of fists, causing huge damage to the opponent, leaving him bruised and bloody. Each hit causes 85 damage, however, Smuggler must roll a dice for each hit. 50 – 50 chance of working. Maximum damage Smuggler can cause is 255.
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Jinxies
Ghost
Ghost



Character sheet
Test: Cookies?

PostSubject: Re: New Arena Character Info   Wed Apr 28, 2010 9:18 pm

Name: **** (nickname Violet)

Class: Imperial Agent

Body Type: Athletic

Hit Points: 420

Base Attack: 45

Ability 1: Toxic Dart: The Imperial Agent fires a Toxic Dart at his opponent, causing him to take 30 damage over time for three turns. 66% chance of causing 30 damage immediately, and then 30 damage per turn for three turns after that. 33% chance of just causing 30 damage then and there and no poison damage for the three turns afterwards.

Ability 2: Sleep Dart: Imperial Agent shoots a Sleep Dart at the opponent, which causes them to be knocked out and incapacitated for a single turn. This ability will always hit the opponent.

Ability 3: Shiv Stab: The Imperial Agent lunges out with his Shiv (small knife) and aims for a vital point on his opponent’s body. 33% chance of attack being blocked, 33% chance of just cutting them, only causing 50 damage, 33% of causing critical damage of 175, plus two turns of bleeding out, 10 damage per turn.

_________________
Three cheers for the newlydeads

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Tyranna Kane
Recruit
Recruit



PostSubject: Re: New Arena Character Info   Mon Jun 21, 2010 12:55 pm

Name: Tyranna Kane

Class: Imperial Agent

Body Type: Athletic

Hit Points: 420

Base Attack: 45

Abilities:

Toxic Dart: The Imperial Agent fires a Toxic Dart at his opponent, causing him to take 30 damage over time for three turns. 66% chance of causing 30 damage immediately, and then 30 damage per turn for three turns after that. 33% chance of just causing 30 damage then and there and no poison damage for the three turns afterwards.

Shiv Stab: The Imperial Agent lunges out with his Shiv (small knife) and aims for a vital point on his opponent’s body. 33% chance of attack being blocked, 33% chance of just cutting them, only causing 50 damage, 33% of causing critical damage of 175, plus two turns of bleeding out, 10 damage per turn.

Sniper Rifle Headshot/Power Kick: The Imperial Agents fires a single headshot blast from their Sniper Rifle, or aims a deadly kick into the body of their opponent, causing massive damage. 50 – 50 per cent change of hitting the opponent. Hitting the opponent will cause 125 damage.
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New Arena Character Info

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